Latest posts: Showing 4 posts tagged dungeons and dragons

Tuesday, 5 Oct 2021
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Instead of doing anything useful with my life, like drawing, writing a webcomic, or sleeping, I’m up at 2:30am making Persona 3-styled character sheets for characters in a one-shot DnD campaign that’s done with, a proof-of-concept to myself for...

Instead of doing anything useful with my life, like drawing, writing a webcomic, or sleeping, I’m up at 2:30am making Persona 3-styled character sheets for characters in a one-shot DnD campaign that’s done with, a proof-of-concept to myself for another one-shot I’m considering, based around making weapon types matter way more. I need to add the gauges for stats so the white space isn’t a perfect rectangle, but this is pretty good for now I think. Work in progress. 

Haru belongs to @latchkeykingdom, who also drew her

Saturday, 11 Aug 2018
Saturday, 21 Jul 2018
Sunday, 12 Feb 2017

Posted on Sunday, 12 February 2017

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(This post has nothing to do with webcomics and is about DnD, but I thought some people might find it interesting)
The Detention Dimension
I needed a dungeon for a Dungeons and Dragons game I’m running, and I was watching this video on Legend of...

(This post has nothing to do with webcomics and is about DnD, but I thought some people might find it interesting)

The Detention Dimension 

I needed a dungeon for a Dungeons and Dragons game I’m running, and I was watching this video on Legend of Zelda series, and decided to use Pic Related as the layout. This was my first dungeon for a real game, so I didn’t want to get too complicated.

My campaign is set in a high school setting (a gimmick I stole with permission from @mollyostertag​ to get my sick-of-DnD group to play), and the gimmick was that the characters were in detention for beating up the entire football team (I, uh, understatted them) 

This dungeon was written for three level 3 characters.  

Room 1

The first room is a normal classroom. The players are led in by a teacher, who tells them they can only leave by writing “I must respect my teachers” 50 times each on the blackboard, and then leaves. If the party attempts to exit through the door, they will find a brick wall on the other side. If they approach the blackboard, the entire wall slides away to keep them from getting near it. After the wall slides back 30 feet, it falls over, revealing itself to be a cardboard set. The blackboard pops off the wall and flies away into the dungeon.

Room 2

With nowhere else to go, the party moves up into room 2. This is a round room with a circular fountain in the center, and doors to the North, West, and East. The west door is locked, and can be opened with thieves tools (DC15 Dexterity Check), or by pulling the level 20 feet above the door. 

The North Door is possessed by the ornery ghost of Norman the Doorman. If the PCs try to open the door, he’ll yell at them, and refuses to open up under any circumstances. If they talk to him, he’ll reveal that he already let a blackboard in, but that only faculty equipment is allowed to enter. He will also mention that another student tried to force her way in. The ghost can be removed from the door with the cross from room 6, though merely the threat of this will cause him to open up and let the players in. He likes being a door, man. 

The East door is unlocked. 

if the PCs attempt to interact with basically anything, two ghostly professors will rise up through the floor, complaining about how entitled teenagers are these days will their hippinzy hoppens and their y1k bugs. They will then attack.

Professor Marley and Professor Hanzel are Shadows. On their turn, they will complain about kids these days, and use their Strength Drain attacks. If one of the players attempts to urinate in the fountain during the combat, stop playing with my weird friend Martin, and the Professors will focus on that character. 

The PCs can resolve the combat peacefully by pledging to respect their elders. If they do so, the professors will stop fighting, but still won’t be particular helpful.

Room 3

Room 3 is full of gym equipment. It’s all neat and tidy, except for the box full of dodgeballs, which is surrounded by excess dodgeballs on the floor. If the PCs make a DC10 perception check, or investigate the dodgeball box, they will find another student hiding inside.

7 Snakes in a Tunnel is a 3rd level Tabaxi Bard who goes by “Tunnel Snakes” for short. She wears a black leather jacket over her school uniform, which has a cartoonish image of her own face on the back with the caption “Tunnel Snakes Rules”. She got detention for smoking during gym, but ran and hid from Professors Marley and Hanzel. She will insinuate her way into the party since her alternative is starving to death in detention. She has prepared the spells Cure Wounds, Feather Fall, Identify, Thunderwave, and Invisibility.

If the PCs search the room, a DC10 search check reveals that the eastern wall slides open to reveal room 4

Room 4

This is a small room with a chest in it. The chest is trapped with an Acid Trap (DC15 to find, DC15 to disable. Affects  all targets within a 20 ft. cone, DC 12 save or take 1d10 acid damage for 1d4 rounds; apprentice tier, dangerous). Inside the chest are two potions of healing and a note saying “Sorry about the acid!”

Room 5

If the party is unable to get into this room, Tunnel Snakes can climb the wall and hit the switch for them.

Inside the room are three skeletons wearing school uniforms, former students who got detention and didn’t make it out. There’s seemingly nothing else interesting in this room, but a search reveals a secret door to room 7.

Room 6

Room six is a health classroom. A Will O’ Wisp is contained inside an anatomical skeleton wearing an ornate cross. If the players make a DC10 Religion Check, they can recognize this cross as one uses to purge ghosts from objects. Tunnel Snakes can also explain this to them, or the players can figure this out themselves (my players immediately grasped this concept, I dunno if I just made it obvious or what). If the players take the cross, the Will O’ Wisp is freed, and will attack them. 

Room 7

This room contains a locked chest with a key on it. If the players attempt to grab the key, it will fly away. They can use the cross to expunge the spirit possessing the key, grab it from the air, or ignore this Harry Potter puzzle entirely and just pick the lock. The chest contains a Bag of Holding.

Room 8

This room contains a garden, with the blackboard in the center. If the party attempts to write on the blackboard, it flies away through the garden. If the party uses the cross to exorcise the ghost possessing the blackboard, it will attack them.

Boss: Blackboard Ghost 

The blackboard ghost will begin the fight by possessing a member of the party. She can be forced out with the cross. 

The aging effect of her Horrifying Visage attack will be restored after leaving the Detention Dimension, which can be achieved by writing “I will respect my teachers” on the blackboard 50 times. One a character does this, they will instantly be teleported back to their dorm, having completed their punishment. 

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